Classifications: Battling game, Activity game
Game Overview:
Tekken Label Competition (usually abbreviated to "Tekken Tag") is a 3D battling game created and initially delivered by Namco as an arcade title in 1999. The fourth principal portion in the Tekken series, this game purposes a similar PlayStation-based "Framework 12" equipment that drives the arcade form of Tekken 3. Label Competition is thought of as non-authoritative to the establishment's all-encompassing storyline and elements practically every playable person from the initial three Tekken games. It likewise presents a label group specialist which permits players to trade between two distinct characters during a battle.
The game later turned into a send off title for the North American arrival of the PlayStation 2 in October 2000, as well concerning the control center's European presentation in November of that very year. The home rendition of the game got upgraded illustrations and other additional highlights not present in the first arcade discharge.
Game Play:
Tekken Label Competition follows a similar layout laid out by past Tekken titles, however the ongoing interaction mechanics most intently look like those of Tekken 3. Nonetheless, Label Competition adds a label group part to battles; rather than conventional one-on-one matches, players pick two characters toward the beginning of a match which might be traded between out of the blue, however the dynamic person can't be labeled out while getting harm. Characters gradually recover wellbeing while labeled out, however just the red fragment of their wellbeing meter can be recharged along these lines. A round closes when any single person's wellbeing bar is exhausted, or when the round clock arrives at nothing. Assuming that time expires, the group with the most noteworthy consolidated excess wellbeing is proclaimed the victor.
Label Competition likewise presents "Tekken Bowl," a different mode wherein players select two characters for use in a bowling minigame. Various characters have different bowling credits; for instance, Jack-2 purposes an exceptional focusing on framework because of his mechanical nature and has more noteworthy tossing strength than the greater part of the series' more modest characters, like Ling Xiaoyu. In any case, the less-strong characters are for the most part more straightforward to control while endeavoring to choose the point and force of a toss.
Characters:
At its underlying delivery, Tekken Label Competition was striking for having the biggest program in the series with 39 playable characters; it held this differentiation until the arrival of Tekken 6, which highlights forty warriors (counting its non-playable last supervisor Azazel). Essentially every playable person highlighted in Tekken, Tekken 2 and Tekken 3 is additionally playable in Label Competition, albeit a few characters are just model trades of others with indistinguishable movesets. The main characters who don't make a return from past games are Gon, Marshall Regulation, the principal Jack robot, the primary Lord, the principal Kuma, and Dr. Bosconovitch. Notwithstanding, Dr. Bosconovitch makes an appearance as a group part in Tekken Bowl.
Label Competition presents just two new characters: Obscure, the last manager of Arcade Mode, as well as Tetsujin, a metallic variant of Mokujin.